Monday, October 24, 2011
Play Whist
Ancestor of the card gamr bridge, whist is part of lifted card games. It is played with a deck of 52 cards. There are seven ways to play whist: The whist Ten Point, The whist five-point, the whist tricks, the whist with one or two dead, the humbug, The Prussian whist,or the whist to favorite. It uses a deck of 52 cards.
In order to decide the fate of the distribution of players, each draws a card in a game spread over the table.
The two players who took the highest cards are together. They are placed opposite each other, diagonally. The third and fourth place themselves, diagonally. He who in the draw, took the lowest card, beat the game, cut off on the right and the cards on his left, one by one until exhaustion. The last card the dealer turns is trump. He puts it face up on the table, as long as the first map of the second shot was not played. At that time, he puts the card into the game, unless, in one of the first two shots, there occurred to him to play it.
At the beginning of the game, each player received four chips with which he will mark the points and those of his partner. The game is played in ten points. Each exercise or trick above six has a point. The ace, king, queen or king of trumps, the lady and the servant of trumps have two points. (They call themselves the honors).
The four honors: ace, king, queen and jack of trumps have four points. The honors do not count until after the levees. The deal was made, and the asset, the thirteenth card back to the donor remains on the table until either the donor to play, the player to the left of the dealer starts the game. We must provide the requested color, without having to force. When the suit was not played, it gets rid of a useless or harmless cardl. With each refrain, we lose three points. The first which carries 10 points wins.
The first six are called lifting the duty. After these, each of the following is worth one point. The seventh trick is called lift. The ace, king and the queen are called honors. If a player has 9 points and did more than just lifting to win, you stop counting the honors. If a player has eight points and three other honors, the latter wins by showing them before playing. Also, if they have eight points and two honors, the third partner has the honor. A player who has played a card before his turn is not allowed to return this card, unless the fault was due to mistake of the other players.
When the third before the second player plays, the fourth can play before the second, showing her playing with her partner while playing the last. But if the plays before the fourth second, the players of the opposing side can force them to bring their lowest or highest card of the suit played and, if not of the suit, to prevent cutting. The claim, or the fact of not having played the suit, when it had, is punished by the loss of three points, which are marked by the opponent or deleted to that waived if the waiver was picked up and the first map of the next move played.
You can’t ask what the card that was returned when it was lifted. We can, however, ask about the color of the asset. It should be checked before the game, if one has thirteen cards, because the first one lifed off we have to play, even if we have in hand a number of cards other than three.
The simple part is when the opponents have five points or more. It is paid by a sheet. The double entry is when the opponents have 4 points or more. It is paid by two pins. When the opponents have 3 points or less, it is said that the party is threefold. It is paid by 3 records.
In the related party is called a ROBRA, you pay extra sheets of consolation, in addition to the cards won. If one side is all removed or slam, he won by eight sheets Apart from the current game, that is to say, without changing the previously marked points. The slam is paid separately, without changing the position of players.
Whist five points differs from that in whist ten points, for the reason that the game is won by five points instead of ten. You do not win the honors when they reach four. The part three is not lost when you have a point scored. Three runs scored prevents losing the game twice. The rule is still the same. But every rise above six points is two. Two items to prevent losing the game three times, the double-six points, one takes you give up six points and the slam does not happen.
With a death occurs in whist with three players. It is played by five points or tricks, no slam. The fourth game is short on the table. Whist is played as two, but assuming two deaths. Is played by two, facing each other. It deals the cards into four packages of three. Before you begin, each player becomes aware of his game If not satisfied; he can replace the one on his right. He no longer has the right to return and if the new game does not satisfy him, he is obliged to keep it. (But only if your opponent has no point or has only one. If he has two points, there is no account of another. In other words, they cancel out.) The advantage is last card of the game is any card made in the other game before playing, you choose a color you like. Whenever it is asset, it pays double.
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